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2022
Crowded Plaza, a game with Bevy/Rust| 拥挤广场:使用Bevy/Rust开发小游戏
Jul 26, 2022
The Girl With a Voxel Earring,Behind the Scene | 幕后
Apr 24, 2022
2021
Headless Substance | 无头Substance材质生成
Mar 31, 2021
2020
Game Art Trick – Light Field and Imposter | 游戏美术技巧 – 光场与公告板
Dec 27, 2020
Rig a Hand | 绑定一只手
Sep 20, 2020
Economize Your Texture | 如何节约贴图
Aug 25, 2020
Realtime Physical Based Rendering, a Personal Outline | 实时基于物理的渲染-个人的大纲
Aug 9, 2020
Build a Blender Geometry CI Pipeline |搭建一个Blender模型CI(持续集成)框架
Jul 11, 2020
Data-Driven IK in Character| 角色中的数据驱动反向动力学
May 24, 2020
BxDF Truth to Realtime with Mitsuba. A case study of Fur BSSRDF | BxDF从真实到实时,以毛发为例
May 9, 2020
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Ma Yidong | 2016-
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