Staff Software Engineer @ Taichi Graphics
目前给太极图形打工。
I received a bachelor’s degree in Architecture from Tsinghua University. Before joining Taichi Graphics, I worked as a technical artist at Netease Games and then Associate Art Technical Director at Ubisoft.
之前在育碧做副美术技术总监,再之前网易游戏做技术美术,再之前读的建筑学专业。
My main interest is in learning procedural, rendering, design, AI, and new things. This blog records some of my new ideas, experiment projects, learning notes etc. It only expresses my personal interest and represents nothing of my employer.
我的大部分热情是关于程序化,渲染,设计,AI等等新玩意儿的,这个博客主要记录的我的新点子,实验项目,学习笔记等等。仅仅代表我的个人兴趣,而与我的雇主无关。
Skillset include: 3d art production pipeline and shader development, programming in game engine, plugin development for DCC tools. Also have some knowledge on front-end, back-end, devops, linux, arduino/rasperrypi, machine learning, robotic-arm, CAD/BIM, carpentry
技能包括:3D美术资产管线与shader开发,游戏引擎编程,DCC工具开发。对以下内容也有一些了解:前端后端开发,运维,嵌入式,机器学习,机械臂,CAD/BIM,木工
Finding this blog interesting? Adding me on Wechat@major0120 let’s chat.
如果你觉得这个博客有意思,可以加微信@major0120聊聊
Some of my recent blogs are also published on an wechat account:
我最近的博客也发布在微信公众号上:

开发的一些小工具
安妮魔袋 | 在线三维模型转换 (any-model.com)
Friendly Link/友情链接
GameDev/Graphic Related Chinese Blog | 一些游戏/图形相关的有意思的博客
iiif果哥知乎专栏:程序猿玩 Houdini,网易/阿里引擎程序