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Associate Art Technical Director @ Ubisoft Shanghai

目前给上海育碧打工。

Previous worked for Netease game as technical artist, and before that I was a Architecture student.

之前在网易游戏做技术美术,再之前读的建筑学专业。

Most of my passions are about procedural, rendering, design, AI and any new stuff. This blog records some of my new ideas, experiment projects, learning notes etc. It only expresses my personal interest and represents nothing of my employer.

我的大部分热情是关于程序化,渲染,设计,AI等等新玩意儿的,这个博客主要记录的我的新点子,实验项目,学习笔记等等。仅仅代表我的个人兴趣,而与我的雇主无关。

Skillset include: 3d art production pipeline and shader development, programming in game engine, plugin development for DCC tools. Also have some knowledge on front-end, back-end, devops, linux, arduino/rasperrypi, machine learning, robotic-arm, CAD/BIM, carpentry

技能包括:3D美术资产管线与shader开发,游戏引擎编程,DCC工具开发。对以下内容也有一些了解:前端后端开发,运维,嵌入式,机器学习,机械臂,CAD/BIM,木工

Available for consulting/outsourcing.

接受咨询/外包

Finding this blog interesting? Adding me on Wechat@major0120 let’s chat.

如果你觉得这个博客有意思,可以加微信@major0120聊聊

Some of my recent blogs are also published on an wechat account:

我最近的博客也发布在微信公众号上:

微信公众号:码工图形

Friendly Link/友情链接

GameDev/Graphic Related Chinese Blog | 一些游戏/图形相关的有意思的博客

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