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2019
A Short History of Parallax Occlusion Mapping/Relief Mapping | 视差贴图,一个简短的历史
Jun 22, 2019
Hair Rendering and Modelling – An Intro | 头发渲染与建模 – 简介
Mar 31, 2019
Skin Decomposition | 蒙皮分解
Feb 14, 2019
2018
Post Processing with Fast Neural Style Transfer in Unity | Unity中快速神经风格迁移后处理
Dec 17, 2018
Splat with 256 Texture – Review on MegaSplat | 256套贴图混合地形-MegaSplat回顾
Sep 3, 2018
Vertex Shader Animation Revisit | 顶点动画再议
Jul 15, 2018
Memo of Analysing Game Rendering 2 | 分析游戏渲染的姿势备忘之二
Mar 4, 2018
Some Methods to Occlusion Culling | 遮挡剔除的几种方式
Feb 21, 2018
Memo of Analysing Game Rendering 1 | 分析游戏渲染的姿势备忘之一
Feb 20, 2018
2017
Realtime Grass Rendering on Mobile Platform| 移动端实时草地渲染
Oct 15, 2017
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Ma Yidong | 2016-
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