码工图形
Menu
  • Home
  • Blog
  • About

/ tags / Game Development /

2024
VaM Reverse Engineering | VaM 技术逆向
Sep 26, 2024
Porting a URP post-processing in XR | XR中移植一个URP后处理
Aug 24, 2024
Showreel 2024
Aug 10, 2024
Starting from implementing shadows on Unity Vision Pro | 从 Unity Vision Pro 上实现阴影说起
Jun 28, 2024
Text To 3D Gaming's Challenge | Text To 3D 目前在游戏行业的困境
Feb 16, 2024
2023
Optimization for Burst Compiler | Burst Compiler 上的性能优化
Nov 12, 2023
Will procedural generation still exist in the age of AGI? | AI时代程序化生成还会存在吗?
May 13, 2023
Neural Network Lightmap | 神经网络光照贴图
Feb 26, 2023
2022
Crowded Plaza, a game with Bevy/Rust| 拥挤广场:使用Bevy/Rust开发小游戏
Jul 26, 2022
2021
Headless Substance | 无头Substance材质生成
Mar 31, 2021
123…6
Ma Yidong | 2016-
京ICP备19034718号-1