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2025
The AI Gaming Roadmap | 通往 AI 游戏之路
Jul 30, 2025
A New Paradigm for GPU Physics Engines? Exploring the Possibilities and Limitations of VBD Methods | GPU物理引擎的新范式?VBD方法的可能性与局限性
Jul 20, 2025
How to Achieve "Negative" Optimization with GPU Driven in Mobile Devices | 如何在移动端使用 GPU Driven “负”优化
Apr 5, 2025
2024
VaM Reverse Engineering | VaM 技术逆向
Sep 26, 2024
Porting a URP post-processing in XR | XR中移植一个URP后处理
Aug 24, 2024
Showreel 2024
Aug 10, 2024
Starting from implementing shadows on Unity Vision Pro | 从 Unity Vision Pro 上实现阴影说起
Jun 28, 2024
Text To 3D Gaming's Challenge | Text To 3D 目前在游戏行业的困境
Feb 16, 2024
2023
Optimization for Burst Compiler | Burst Compiler 上的性能优化
Nov 12, 2023
Will procedural generation still exist in the age of AGI? | AI时代程序化生成还会存在吗?
May 13, 2023
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