
原文为GDC2019中,Insomniac Studio的Principle Technical Artist - David Santiago带来的Talk-Procedurally Crafting Manhattan for 'Marvel's Spider-Man'.
David Santiago经历相当传奇,20年的从业经验。早年就读于UTAustin和USC学习EE,之后加入NASA喷气动力实验室。28岁加入特效行业,做过lighting TD,FX TD,CG Superviser等等。
https://www.youtube.com/watch?v=4aw9uyj9MAE&t=892s
Procedural生成场景方面,之前GDC已经有很多次讲了,比如
GDC2016 - Assassin’s Creed Unity: London Is Not Built In ...
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