码工图形
Menu
  • Home
  • Blog
  • About
2019
On 3D Mesh Deformation, FFD to RBF | 模型变形从FFD到RBF
Aug 7, 2019
On Mesh Cloud Rendering – Reimplement Sea of Thieves’ cloud | 模型云渲染-重现盗贼之海的云
Jun 30, 2019
A Short History of Parallax Occlusion Mapping/Relief Mapping | 视差贴图,一个简短的历史
Jun 22, 2019
Blocking Out City With Houdini PDG | 使用Houdini PDG生成城市白模
Jun 16, 2019
Hair Rendering and Modelling – An Intro | 头发渲染与建模 – 简介
Mar 31, 2019
Skin Decomposition | 蒙皮分解
Feb 14, 2019
Tensorflow/Pytorch in Houdini | Houdini中使用Tensorflow/Pytorch
Jan 26, 2019
Dabble FrankenGAN with Houdini | Houdini中测试FrankenGAN
Jan 18, 2019
2018
Post Processing with Fast Neural Style Transfer in Unity | Unity中快速神经风格迁移后处理
Dec 17, 2018
Train Post-Processing With GAN | 使用生成对抗网络训练后处理
Dec 6, 2018
1…3456
Ma Yidong | 2016-
京ICP备19034718号-1