码工图形
Menu
  • Home
  • Blog
  • About
2025
The AI Gaming Roadmap | 通往 AI 游戏之路
Jul 30, 2025
A New Paradigm for GPU Physics Engines? Exploring the Possibilities and Limitations of VBD Methods | GPU物理引擎的新范式?VBD方法的可能性与局限性
Jul 20, 2025
How to Achieve "Negative" Optimization with GPU Driven in Mobile Devices | 如何在移动端使用 GPU Driven “负”优化
Apr 5, 2025
2024
2024 | 年终
Dec 31, 2024
Some Random Thought on PhysX | PhysX 的一些随想
Nov 24, 2024
Unity ML Agent Implementation | Unity ML Agent 的实现
Oct 16, 2024
VaM Reverse Engineering | VaM 技术逆向
Sep 26, 2024
Porting a URP post-processing in XR | XR中移植一个URP后处理
Aug 24, 2024
Showreel 2024
Aug 10, 2024
Starting from implementing shadows on Unity Vision Pro | 从 Unity Vision Pro 上实现阴影说起
Jun 28, 2024
12…6
Ma Yidong | 2016-
京ICP备19034718号-1