Call me 马工
Interests and Skills | 兴趣和技能
My main interest is in learning procedural, rendering, design, AI, and new things. This blog records some of my new ideas, experiment projects, learning notes etc. It only expresses my personal interest and represents nothing of my employer.
我的大部分热情是关于程序化,渲染,设计,AI等等新玩意儿的,这个博客主要记录的我的新点子,实验项目,学习笔记等等。仅仅代表我的个人兴趣,而与我的雇主无关。Skillset include: 3d art production pipeline and shader development, programming in game engine, plugin development for DCC tools. Also have some knowledge on front-end, back-end, devops, linux, arduino/rasperrypi, machine learning, robotic-arm, CAD/BIM, carpentry
技能包括:Web前端后端开发,3D美术资产管线与shader开发,游戏引擎编程,DCC工具开发。对以下内容也有一些了解:运维,嵌入式,机器学习,机械臂,CAD/BIM,木工
Professional Experience | 职业经历
- 2024.04 ~ Now: Self Employed
- 2021.07 ~ 2024.03: Staff Software Engineer @ Taichi Graphics
- From 0 to 1 build online editor and develope in-house art pipeline on Taitopia Render
- React webapp, blender python dev, team management, documentation
- 2018.10 ~ 2021.06: Associate Art Technical Director @ Ubisoft Shanghai
- Support art team on Farcry 6, Farcry DLC, Assasins’ Creed Valhalla etc.
- Maxscript, python, C# dev, team management
- 2017.07 ~ 2018.09: Technical Artist @ Netease Game Thunderfire Studio
- Develop world authoring tools and rendering on 风云岛行动
- Unity3D C# dev, shader dev
Social Media | 社交媒体
- Finding this blog interesting? Adding me on Wechat@major0120 let’s chat.
提供需要各类技术咨询服务,可以加微信@major0120聊聊 - Github ID maajor
- 我最近的博客也发布在微信公众号上
Friendly Links | 友情链接
GameDev/Graphic Related Chinese Blog | 一些游戏/图形相关的有意思的博客
- iiif果哥知乎专栏:程序猿玩 Houdini,网易/阿里/腾讯引擎程序
- 洛城知乎专栏:Life of a Pixel,腾讯引擎程序
- BenzzZX的知乎专栏:Pseudo Game Tech
- Maxwell的知乎专栏:Unity Graphics
- 老王的知乎专栏:他是老王,游走于北美各大厂的动画TA
- toughbro的CSDN博客,天刀技术总监
- AsherZhu个人博客,EpicTA
- Candycat1992的个人博客,乐乐姐,米厂引擎程序
- Neil3d个人博客:游戏程序员的自我修养,阿里引擎专家
- CheneyShen的个人博客,腾讯引擎程序
- qiankanglai的个人博客,网易引擎程序
- Virgil的个人博客:行尸走肉油笔记,游戏老兵,独立游戏开发者
- 智伤帝的个人博客,腾讯TA
- Raybobo
- Rex Wang